Wednesday, May 6, 2015

Blue Energy Chamber

Tonight on my blog I am unveiling a glimpse of the Blue Energy Chamber from my current game project. 

Below is concept art for the Blue Energy Chamber.

Also below is an animation illustrating some of the Tools that you will need to discover during exploration of the game environment. These Tools are necessary to solve the puzzles in the Energy Chambers. 

While exploring the environment you will have manual control over the Shotbot such as barrel rolls and increased special moves as you advance. 



Blue Energy Chamber 
(Please click to enlarge)



Tools
(Please click to enlarge)



38 comments:

  1. The "Gear" tool is for that other chamber... cool....
    and the design of this Chamber looks a bit creepy... we like that...

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    1. Ha, ha! You are very observant about the Gear Driver!
      Thanks for the creepy compliment!

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    2. Dear Lady... we are always sincere in our compliments... enjoying your work...!!! so far loos Awesome...!!!

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  2. This was so interesting to read and the pictures wonderful.

    Yvonne.

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  3. These are so awesome! So do you sell these games? Are these games you are working to sell? Are they prototypes? So many questions! I just think this is so cool and I'd love to know more about the context.

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    1. Hey Caitlin,

      For years now I have been building 3D environments for other people's game designs but last August I had an epiphany and a game idea came to me! Since that day I have pulled together a small team of people to help me build the game and that game is what I have been posting concept art for on my blog.

      Our vision for the game is pretty epic and our team is too small to make it reach it's true potential. So we decided we would do a Kickstarter in May 2015 to help get funds to hire help and bring our vision to life! If you have visited the Rapt Interactive website you may have noticed a link to a blank Kickstarter page.

      After the Kickstarter I will probably hire graduates from the classes I taught at a nearby college to help model the remaining game levels and we need more programmers, maybe a sound designer if we reach our stretch goals....

      However, we have come a long way even though we are a small team! We have a pre-alpha that I want to make even better and I hope to post on the Kickstarter page in early June.

      So, to answer your question, this game will be for sale in the near future because backers will be buying the game in advance. Then, once the Kickstarter is successful and we have the funds to finish the game we will sell it.

      Also, there is a deeper meaning to this game. I want to explain it in one of my upcoming posts but I think it requires me explaining it in a video? I hope to make a video to post on my blog and Kickstarter. However, I am undecided if I should explain the deeper meaning or let the game stand on it's own with fabulous and addictive game play.... I think that if I explain the deeper meaning it will open our audience from just gamers to... everyone... but I would hate to be wrong, so maybe I should not go into detail.

      Stay tuned for more!!!
      Thanks for your interest, Caitlin!

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    2. If you can't get traditional funding, did you try to approach the big AAA game studios to bankroll or produce you?

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    3. Well, Brooser Bear, as much as I am flattered by your suggestion I think that would be a tough nut to crack.

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    4. wow, how impressive and exciting!! This must be an exciting year for you. I'd love to hear the deeper meaning but, of course, only if you find it right to share. :)

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    5. Tough, but not impossible. Figure out what you have and what's it worth to whom, then make your rounds. Steam, staffers who worked on major league games, who may have ambitions, and contacts, of their own, and you might get lucky...

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  4. I bet you are having a blast working on this project. What is the game called?

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    1. Thanks for stopping by, Alex!
      The game is called Placebo Effect

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  5. Do I get to stab every creepy eye that is staring at me? That will bring me great joy lol

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    1. Ha, ha... well, that isn't quite the direction I was thinking but you will interact with the eyes!!

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    2. As long as they don't creepily start winking at me lol

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    3. scaredy! (Typing is NOT my strong suit...)

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    4. LOL! Many a blogger is creeped out by the eyes... not just Pat Hatt.

      However, Pat hatt's cat may pick up the controller and in that case Scaredy Cat is a good name!

      Thanks, Blue!

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  6. looks creepy and retro and imaginative

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    1. Hey Dezmod!
      I love creepy, retro, imaginative!

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    2. What's wrong with retro, young man! Did you hear what he said, Lauren?

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  7. A scalpel, clamp and driver will come in real handy to sort the organics out.

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  8. what interesting work you do!

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  9. Sounds like you really love your work.

    That's the best kind of work.

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    Replies
    1. Yes, I enjoy making experiences! Thanks for stopping by!

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    2. Well, that's it too. Just enjoying our work, it's the best.

      Happy Weekend :-)

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  10. Those eyes look kind of creepy. Great graphics thought. :-)

    Cait @ Click's Clan

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    1. Hey Cait!
      The eyes are a bit creepy but they are important!

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  11. I'm glad I'm not the only one whose first savage thought was to shoot those eyes out...

    Very cool stuff, especially the tools. I like that it's not just point and shoot. Now then, with that said, Shotbot comes with a bottle opener attachment, right?

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    1. Hey Bryan!
      I am glad you want to interact with the eyes! I prefer a less violent description of the interaction, but I guess no one thinks Mario jumping on a goomba is violent.... so, shoot away!!

      LOL! As of yet there is no bottle opener technology in the game but... now that you mention it....
      ;-)

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    2. I'm actually not used to many games where violence isn't the answer. Especially in a space ship. So this should be fun.

      And if violence isn't the answer, I would hope that the Shotbot at least has bottle service. I mean, how else am I supposed to break the ice with the eyes? I can't be nice sober. I just can't.

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    3. Well... I didn't say there was no violence. There are boss battles and enemies that you will have to defeat, however, the eyes are not your enemy.

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  12. Replies
    1. Hi Katie! Thanks for stopping by.

      Creepy eyeballs are important to the gameplay!

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